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Trophy cabinet

Your wallet has a history. Now it has a shelf.

Every trophy in the cabinet comes off a lifetime counter: your first trade, your first launch, a curve you bonded, a thousand SOL through the book, a season on the podium. Nothing in it is bought, nothing in it is given, and nothing in it goes away.

The cabinet header and the Trading shelf, six glass trophies on their plinths

Where it is

  • Your own cabinet: the Dashboard, under the Cabinet tab.
  • Anyone else's: their public profile, under the Cabinet tab. A cabinet is public by design, it is the part of a track record you cannot fake.

The terms

Earned, not bought

You can't buy one. You can't move one. They never reset. Trophies are earned, not bought. Once earned, they are yours.

Three things a trophy is not, so nobody reads it as something it isn't:

  • Not on-chain and not an NFT. A trophy is a record 1EDGE keeps about what a wallet did. It is not a token in your wallet.
  • Not transferable. It belongs to the wallet that earned it and cannot be sent, sold or lent.
  • Not worth anything. A trophy has no cash value and pays nothing. It is a fact about your history, cast in glass.

The shelves

The cabinet is arranged as shelves, one per kind of activity. Each stand on a shelf is one trophy; a ladder trophy gets one stand per rung, so Volume I, II and III each have their own plinth.

Shelf What stands on it
Launchpad First Launch · Bonded I, II, III (one, three, ten curves of yours that graduated) · Crowd Puller (100 holders on one of your launches)
Trading First Trade · Volume I, II, III (10, 100 and 1,000 SOL through the book) · 100 Trades
Crew Recruiter I to V (one, five, ten, fifty and a hundred people you referred who verified)
Voice First Post · Said it out loud (your first call) · Reach 1K, 10K, 50K (unique readers of your posts) · Caller I, II, III (5, 25 and 100 calls) · Bullseye I, II, III (a call that did a 2×, a 10×, a 50× from the mark it was made at; calls on your own coin don't count) · Top Caller (top of the callers board at a season finale)
Vault Emerald Hands · Ruby Hands · Diamond Hands (held a token from low to a 10×, a 100×, a 500×, and took profit) · Was There (bought on the curve and still held at graduation, one per coin)
The NFT Core (minted) · Alpha · Elite · Apex (each upgrade of your pass is its own stand, with the real art: $10,000 / $50,000 / $200,000 traded on any chain, or 25 / 250 / 1,000 referrals) · Seed (the earliest members; closed) · and one stand at the end of the shelf that only says ???
Championship Founding Minter (minted before mainnet opened) · Genesis · Collector · Daily Crown · Weekly Podium · Bronze and Silver Crown · Finalist · Season Champion · the Season Trophy (one of one)
Chains Two Passes · Crossed Over · your first Robinhood Chain buy and launch · Robinhood Bonded and Volume ladders (0.5, 5, 50 ETH) · Both Books · Launched Both · After the Bell · Switch Hitter · and more for trading across chains
Modes · Tek & Edge First Tek Trade · First Edge Trade · Tek Ape and Edge Ape I, II, III (10, 50 and 250 buys in that mode) · Rode the Bond (in before the curve was half full and still holding when it graduated, one trophy per bond) · First Tek Launch · First Edge Launch · Tek Bonded and Edge Bonded (one per launch of yours that graduated)

Taking money off the table

The Vault is about taking money off the table. Emerald, Ruby and Diamond Hands are earned on the price you sold at over the price you paid, so a paper 100× that round-trips to zero earns nothing. Averaging up moves your entry and lowers the multiple, which is correct: buying more on the way up is a different act from holding what you bought at the bottom. Your own launches don't count, a creator selling into their own pump is a dev sell, not a diamond hand.

The tier ladder, in glass

The NFT shelf is the tier ladder, cast in glass. Trading volume or referrals earn the upgrade (your Dashboard shows how far you are, see Tiers); upgrading the NFT earns the stand. The last stand on the shelf is hidden until someone holds it. Nobody does. Yet.

Ladders

Some trophies come in tiers. Collect them all.

Volume I, II and III on their own plinths

10 SOL. 100 SOL. 1K SOL on Solana (Robinhood Chain has its own: 0.5, 5, 50 ETH). Every tier gets its own trophy, and the rungs you have reached are lit while the ones ahead stand dark, so the cabinet shows what is left as clearly as what is done.

Seals

Complete a shelf and the last trophy comes in gold.

The Trading Seal: a gold cross of blocks in warm gold glass, with its rarity underneath

The Launchpad, Trading, Crew, Voice, Modes and Chains shelves each close with a seal, awarded when every stand on that shelf is filled. Gold glass exists nowhere else in the product: if you see it on a profile, that person finished a set.

Rarity

The number under a trophy tells you how rare it is.

98.3% hold this, 0.2% hold this

Rarity is the share of all cabinet holders who have that trophy, read live. First Trade is close to everyone. A seal is a fraction of a percent. The number moves as the population does, so a trophy that is common today can become rare, and the other way round.

What's left

The cabinet also shows the stands you have not filled, in silhouette, with what each one takes. It is the to-do list for your track record.

Sharing

Every trophy has a share card, from the trophy itself. The card is drawn from the same record the cabinet reads, so what you post is what you earned.

New trophies arrive on your notification bell. No popups.